There is an optional rule in the DMG (Dungeon Master’s Guide – p273)) – It deals with a creature or monster taking more than half of its total hit points in damage from a single source (hit or spell).

If that happens, the creature must make a DC 15 CON save. On a save, they take just the damage indicated. On a fail, they also roll on the System Shock table on p273 of the DMG.

Roll a d10:

1: creature drops unconscious to 0 hp and makes death saving throws

2-3: creature drops unconscious to 0 HP and is stable (no saving throws needed)

4-5: creature is stunned until end of its next turn

6-7 : creature cannot take reactions, and has DISadvantage on attack rolls and ability checks until end of its next turn

8-10: creature cannot take reactions until its next turn.

Try this out for your next game and make those critical hits really be critical!

Did you know that not every weapon is made for underwater combat?

Only a dagger, short sword, spear, trident, crossbow, net or javelin attack normally.

All the rest attack with DISadvantage. Also, if you use a ranged weapon not listed above, they can only attack at their normal range (with DISadvantage) – not the extended range.

Did you know that not every weapon is made for underwater combat?

Only a dagger, short sword, spear, trident, crossbow, net or javelin attack normally.

All the rest attack with DISadvantage. Also, if you use a ranged weapon not listed above, they can only attack at their normal range (with DISadvantage) – not the extended range.