The Freedom of Movement spell won’t blow up a building – but it can make all the difference for a character.
It allows a character to laugh off any attempt by an opponent to restrain (eg – web spell), slow down (eg – entangle spell), grapple, handcuff, or hinder them in most ways.
It also allows the creature to swim or attack normally underwater.
The effect lasts for an hour and best of all… does not require concentration! Can’t touch this – nah nah nah!