Jumping is an important part of DnD. However it seems that most people forget about using the jump option.
Well, there are many creative things that a creature or character can do jumping. Jump attack, jump on a crate, jump to swing on a chandelier, jump on another creature’s back, jump off an awning, jump to reach a tree branch, jump into a pond, jump down the stairs…
One thing to keep in mind is that any jump is more effective with a 10’ run-up. That is 10’ in a straight line before jumping – it doubles your jump distance!
Long jump (with 10’ run-up) = Strength score in feet.
High jump (with 10’ run-up) is 3 + STR modifier.
If you are grasping something with your high jump then it is your Height + 3+ STR modifier.
So now you can Jump! Jump around!