Mage Hand is an incredibly useful spell. While it can’t be used as an attack itself, it can certainly be used effectively during combat! 

  • Tie the opponents shoes together 
  • Throw dirt in their face 
  • Tickle them 
  • Shift a rock underneath their feet 
  • Lift a rug and catch their foot 
  • Nudge an arrow
  • Drop a lantern to light something on fire
  • Hold on to the end of a rope
  • Pick up a weapon and pretend it is animated (can’t actually attack)
  • Go after what they are guarding
  • Drop ball bearings or caltrops
  • Hold a Shield

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Hero’s Feast is a 6th level conjuration spell for Clerics and Druids. 

It can be a great thematic addition as you you get to describe the magnificent food and drink, – as well as being very useful. A creature that consumes the feast gets the following benefits that last 24 hours:

  • Cured of all disease and poison
  • Immune to poison and being frightened
  • WIS saves have ADVantage
  • Hit Point max is raised by 2d10

DM thought – If there is a battle coming up that you want your players to survive and succeed in, but aren’t sure they will – give them a little help with a Hero’s feast ahead of time. 

You can even take your magical DM wand and alter the spell to fit the battle – Call it the Lord’s Feast and change it to be CHA saves that have ADVantage. Or call it the Acrobat’s Feast and change it to be DEX saves that have ADVantage. 

Bless is a fabulous 1st level spell that is the counterpart to bane.

It targets up to 3 creatures (more at higher levels) and gives them an extra d4 for every attack or saving throw. It is most helpful to cast on non spell casters (melee or ranged) – to help with their attacks.

However can also be helpful for the whole party to avoid spell effects that involve saving throws.

The spell Bane can be incredibly useful in helping the whole party. It allows the caster to impose a CHA save on 3 creatures (more at higher levels). If they fail, then they subtract a d4 for every attack or save they make. 

This spell is most useful against non spell caster combatants (ranged or melee). For spell casters, it will be less effective since many spells require a saving throw, not an attack roll.