Movement is key to survival in DnD! No movement and … your time is limited. A character can have a number of different speeds to their credit – running, swimming, flying, climbing, even burrowing! It gets a bit tricky to navigate when a character has more than one at a time. The key is that every foot of movement used subtracts from all other future movement.
So the reality of working with multiple speeds is exampled here: For ease of use lets say a character has a walking speed of 30’ and a flying speed of 60’ from a fly spell.
- If the character walks 30’ and then leaps into the air to fly, they still have 30’ more feet of flying.
- If on the other hand they fly for 30’ and land, they have 0’ of walking left, but still have 30’ of flying.
- Finally, if they fly 15’ and then land, they have 15’ more of walking speed and 30’ feet of flying.